A new Substance 3D Automation Toolkit provides features for automating Substance files-based tasks.Ī Substance Materials Plugin in Photoshop joins an existing plugin for Illustrator – which is already used by hundreds of thousands of Illustrator users – and helps save users time and eliminates numerous steps needed to create texture and design variations and 3D effects. To make the power of Substance materials as accessible as possible, a new Substance 3D Materials SDK allows developers to write their own plugins and use the Substance 3D Material and Model engines inside other applications. All three tools are part of the Substance 3D Collection, the only end-to-end solution for 3D visuals and experiences. Native Apple M-series chips support for Substance Painter, Designer and Sampler, enabling 3D content creators to work faster than ever before.Substance tools have seen a strong 60% YoY growth, with now hundreds of thousands of monthly active users.Īdobe announced multiple updates across the Substance 3D Collection, including: 3D content creation also continues to grow into a core skill for creative professionals as more brands prepare for the metaverse and other immersive experiences. The growing importance of 3D and immersive content has contributed to strong demand for Substance 3D tools across gaming, entertainment and e-commerce industries. Substance 3D Collection for Powering 3D and Immersive Experiences “These innovations provide new superpowers to the rapidly growing number of creative people using Substance 3D.” That means that creative artists with expertise in 3D have a wealth of opportunities,” said Scott Belsky, chief product officer and executive vice president of Adobe Creative Cloud, speaking at a customer event in Paris. “Smart brands are getting ‘metaverse-ready’ by growing their 3D and immersive content creation capabilities. Additionally, Adobe announced that Substance 3D applications will be free to teachers and students worldwide.Īutomation Toolkit (Photo: Business Wire) The company also previewed innovations from Adobe Research focused on new ways to design, create and deliver engaging and realistic immersive experiences, and showcased how leading brands are using Substance 3D tools to build unique customer experiences. Updates include a 3D Materials SDK for developers, powerful new plugins and native Apple M-series chips support for Painter, Designer and Sampler.
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